Getting Started with WildMIDI — Installation, Usage, and TipsWildMIDI is a lightweight, open-source software synthesizer designed to render standard MIDI files into audio using SoundFonts. It’s particularly popular for retro gaming, emulators, lightweight systems, and anyone who needs a compact MIDI renderer with minimal dependencies. This guide covers installation on major platforms, basic usage, configuration tips, troubleshooting, and advanced workflows to help you get the best sound from WildMIDI.
What is WildMIDI?
WildMIDI is a MIDI interpreter and synthesizer that converts MIDI event data into PCM audio using SoundFonts (.sf2). Compared with heavier synthesizers like FluidSynth, WildMIDI aims for a smaller footprint and simpler integration, making it ideal for embedded systems, classic game ports, and projects where low resource usage matters.
Key features
- Small and efficient: low CPU and memory usage.
- SoundFont support: uses .sf2 files for instrument definitions.
- Library and command-line tools: provides libWildMidi for embedding and wmidi for command-line playback and file conversion.
- Platform portability: works on Linux, Windows, macOS, and various BSDs.
Installation
Below are instructions for installing WildMIDI on Linux, macOS, and Windows. If you prefer, you can also build from source.
Linux (Debian/Ubuntu)
- Install via apt (may be behind in version):
sudo apt update sudo apt install wildmidi
- Install useful utilities and development headers (for building apps that use libWildMidi):
sudo apt install wildmidi-tools libwildmidi-dev
Linux (Fedora)
sudo dnf install wildmidi wildmidi-tools
Arch Linux
sudo pacman -S wildmidi
macOS
Install via Homebrew:
brew install wildmidi
If you need the latest features, build from source (instructions below).
Windows
- Download precompiled binaries from the WildMIDI releases page or use MSYS2/Chocolatey:
- With MSYS2:
pacman -S mingw-w64-x86_64-wildmidi
- With Chocolatey (package availability may vary):
choco install wildmidi
- With MSYS2:
Building from source
- Clone the repository:
git clone https://github.com/Mindwerks/wildmidi.git cd wildmidi
- Install build dependencies (example for Debian/Ubuntu):
sudo apt install build-essential automake autoconf libtool libsndfile1-dev libasound2-dev libxmp-dev
- Build and install:
./autogen.sh ./configure make sudo make install sudo ldconfig
Basic Usage
WildMIDI provides several command-line utilities and a library for embedding.
wmidi (playback)
Play a MIDI file:
wmidi song.mid
Play with a specified SoundFont:
wmidi -s /path/to/soundfont.sf2 song.mid
wmidi2wav (convert MIDI to WAV)
wmidi2wav -s /path/to/soundfont.sf2 song.mid song.wav
libWildMidi (embed in applications)
- Include the header and link against libWildMidi.
- Basic usage pattern in C: “`c #include
WMDRIVER *wm = OpenWildMidi(“my.sf2”, 44100, 2, 0); int len = ReadSoundData(wm, buffer, buffer_size); CloseWildMidi(wm);
Refer to the library documentation and examples in the source tree for full APIs. --- ## Configuration and SoundFonts SoundFonts determine the timbre of instruments. Good SoundFonts dramatically improve output quality. - Recommended SoundFonts: - GeneralUser GS (popular, balanced) - FluidR3 GM (widely used) - Timidity++’s set (varies) - Configure default SoundFont: - Create or edit ~/.wildmidi/wildmidi.cfg - Example: ``` soundfont /usr/share/sounds/sf2/FluidR3_GM.sf2 default_reverb 0 interpolation cubic ``` - Interpolation options: none, linear, cubic — **cubic** gives smoother sound but uses more CPU. --- ## Tips for Better Sound - Use high-quality SoundFonts (2–4 MB+). Larger SoundFonts generally give better instrument realism. - Increase sample rate for clearer audio:
wmidi -r 48000 -s /path/to/sf2 song.mid
- Try different interpolation settings; cubic is a good balance. - Adjust reverb and chorus in config or command-line if supported. - For emulators, ensure the emulator’s MIDI output is routed to WildMIDI (ALSA, JACK, or direct library integration). --- ## Integrating with Emulators and Game Ports - Many game ports and emulators support libWildMidi. Configure the emulator’s MIDI backend to use WildMIDI or set the path to wmidi executable. - For DOSBox and similar emulators, use FluidSynth or configure an external MIDI device that forwards to WildMIDI. --- ## Troubleshooting - No sound: check that the correct audio backend and device are selected (ALSA/PulseAudio on Linux, WASAPI/DirectSound on Windows). - Poor instrument match: try a different SoundFont. - Crashes when embedding: ensure you’re using the correct library version and linking flags; run ldconfig after installation on Linux. - MIDI tempo issues: ensure the MIDI file header is intact; test with another player. --- ## Advanced Workflows - Batch convert MIDI collections to WAV/OGG with a script: ```bash for f in *.mid; do wmidi2wav -s /path/to/sf2 "$f" "${f%.mid}.wav" done
- Use JACK for low-latency playback in musical setups.
- Chain WildMIDI with LADSPA/Calf plugins to apply EQ, reverb, or compression.
Resources
- Official WildMIDI GitHub: source code, issues, and releases.
- SoundFont repositories: many community SoundFonts for different tastes.
- Emulator docs: for specific integration steps.
WildMIDI is a compact, efficient choice for MIDI playback where resources matter. With the right SoundFont and a few configuration tweaks, it can deliver surprisingly musical results.
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